Puzzled? editor
-_-_-_-_-_-_-_-

Objective:
----------
To use this editor to create intresting levels for
my game 'Puzzled?'.

Controls:
---------

Front screen: 
-------------		
		1=edit game (or cant edit game)
		2=create new game (or cant create new game)
		3=quit

'edit game':- Edit an existing game. (only if one exists)  

'create new game':- Create a new blank game. (only if there is free memory)

'Quit':-Back to TI-OS.

edit screen:
------------ 
		1=edit level1
		2=edit level2
		3=edit level3
		4=clear all
		5=back to title

'edit level':- Edit a level of the selected game.

'Clear all':-Wipes all off the selected file. You have to 
confirm this action.

'back to title':-Returns to the front screen.

in edit: 
--------
		arrow keys=move cursor
		2ed=increase sprite
		Alpha=decrease sprite
		Delete=copy sprite
		Mode=place sprite
		Clear=finish edit

'move cursor':-The cursor is always an icon showing what you will
create when you press mode.

'increase/decrease sprite':-Change the icon you are going to place.

'copy sprite':-Copy what is under sprite to current placing icon.

'place sprite':-place sprite (or flag) here

'finish edit':-Fisish editing.

icons:
------
If you have played the game, then it should all make sence.

Please note the difference between placing a sprite and 
a flag:

sprite=simple graphic, will never move.

flag=a pointer to show where to start an object (eg. an egg)
note that all objects are drawn with sprites!
It is therefore possible to make an egg, etc. that dossent 
fall, because it has not been made through a flag.
Flags are denoted by a dotted box, with a smaller icon in
the middle.
There are 4:	Boxe start point
		Spirit
		Boulder
		Egg

issues:
-------
Somtimes you cant place things, here is why:

+Can only have 255 diamonds. (or things that produce
 diamonds)

+There is a maximum of ten spirits.

+There is a maximum of fifty boulders/eggs. 

Notes:
------
You *must* ensure nothing falls of the level. I did not force 
walls round the level to offer more flexible editing.

If there is *not* a flag to show where Boxe starts, then the
start point is 'top left'.

The spirits wander round the walls, but when placing a 
spirit, you do not select the wall to follow. The game
will simply select the first wall found, looking in
this order:

 1
4*2
 3

Finally, when using the TI-windows graph link software,
NEVER open a game then click on the send button. Just
select Link::send... and do it that way.

I have no idea why opening a file causes problems, but
it meant that i thought DEVPAC83 wissne working...
(maybe my version is old. i have V1.3 1996)

Thanks to:
----------
+Everyone who has released source code.
+Whoever made ZASMLOAD.
+Hannes Edfeldt (Aka 'Movax') for the sprite routine.
+Joe Wingbermuehle for SoS.

Disclaimer:
----------
You have written a level?
Then release it!
I would be quite happy to stick levels on my home
page, so why not post them to me? (e-mail address
at bottom)

You want to put this editor on your web page? sure! 
(It would make sence to include to the game 
as well, of course)
However, please be ever so kind, and include a 
link to my home page (see bottom) as well. 

Oh, and please dont detatch this document from the
game.   

Updates:
--------
+SoS version released (level names changed)
+A few bytes have been shaved off here and there.
+Improved 'delay' things.

-------------------------------------
For any queries and such, my address: 

B.J.Ellis@hw.ac.uk

Home page (where you should find the source code):

http://www.cee.hw.ac.uk/~ceebje/
-------------------------------------
   
Bill J Ellis (Boxe Software)
